









Full STEAM
Full STEAM is a dynamic course designed to empower educators and school leaders to integrate Science, Technology, Engineering, Arts, and Mathematics (STEAM) into teaching and learning. This program combines hands-on activities, expert guidance, and practical tools to help you create engaging, interdisciplinary lessons that inspire innovation and critical thinking. Through collaborative workshops and real-world examples, you’ll explore how to align STEAM education with curriculum goals while fostering creativity and problem-solving skills. Equip yourself to transform your classroom into a hub of exploration and discovery. Join us to take your teaching to the next level with STEAM!
The course takes place in Oulu, Finland, and is developed in collaboration with the City of Oulu (Educational and Cultural Services).
What You’ll Learn:
Explore cutting-edge teaching methodologies to bring STEAM subjects to life. Gain the knowledge and skills needed to create a dynamic, student-centered learning environment that emphasizes creativity and problem-solving. You will:
- Understand innovative teaching strategies for STEAM subjects.
- Learn to apply student-centered and community-based learning approaches.
- Master techniques to integrate Science, Technology, Engineering, Arts, and Mathematics into your daily teaching.
- Explore the Finnish curriculum and its focus on interdisciplinary and future-ready skills.
- Gain hands-on experience with tools like coding, programming, and 3D design.
Course Highlights:
- Immersive school visits: Observe teaching methods and classroom dynamics in Finland.
- Expert guidance: Learn from Finnish educators and policymakers.
- Focus on student well-being: Discover the integration of mental health and inclusivity in education.
- Collaborative workshops: Share ideas and solutions with peers across Europe.
- Tailored action plans: Create strategies aligned with your school’s goals.
- Free access to Finnish Education Online Courses: Learn more about Finnish education before your visit.
This course offers an inspiring blend of theory and practice, ensuring you leave with a clear roadmap to implement meaningful changes.
Upcoming courses
Interested in a customized, on-demand version of this course for your group?
Learn more and tailor it to your team’s needs today!
What our clients say
Tickets
All tickets includes:
- Event materials
- Certificate of attendance
- School visits
- Admission to all sessions
Standard price
For standard registrations
Group price
Discounted price for groups of 5 or more
Catering package
Course brunch, 5 lunches, refreshments, and transportation during the program
This is a provisional programme, the finalized program will be shared with participants prior to the course.
Day 1, Sunday
14:00 Afternoon programme
- Welcome and introduction to the course.
- Warm-up activities and networking.
- Self-study: Finnish Education System (4 hours, online).
Day 2, Monday
09:00 Morning programme
- Presentation: Overview of the Finnish Education System.
- Facilitated discussion on self-study materials.
- Presentation: Transversal skills in Oulu’s curriculum.
11:00 Lunch.
12:00 Afternoon programme
- Introduction to STEAM pedagogy in Oulu.
- Group work and discussion.
- Afternoon coffee.
- Self-study: STEAM materials (2 hours, online).
Day 3, Tuesday
09:00 Morning programme
- Facilitated discussion on STEAM self-study materials.
- Presentation and discussion on the design process model.
11:00 Visit to Oulu FabLab.
17:00 (Optional) Cultural program exploring the Oulujoki River delta on fat bikes.
Day 4, Wednesday
08:30 Transportation from the city center.
09:00 School visit: Maker’s Space as a STEAM learning environment.
11:00 School lunch.
12:00 Transportation back to the city center.
Afternoon (Optional) Winter Day in Koiteli cultural program.
Day 5, Thursday
08:30 Transportation from the city center.
09:00 Programming and coding with Microand Lego Robots in STEAM curricula.
11:00 School lunch.
12:00 Workshop at Maker’s Space using Microand Lego Robots.
15:00 Transportation back to the city center.
Day 6, Friday
08:30 Transportation from the city center.
09:00 Design thinking at Hintta School.
11:00 School lunch.
12:00 Workshop at Maker’s Space with 3D design and modeling.
15:00 Transportation back to the city center.
20:00 (Optional) Aurora Hunting Safari cultural program.
Day 7, Saturday
09:00 Final reflection and course certificates.
11:00 Course brunch.
13:00 (Optional) Winter Wonderland program with short skis.
By the end of the this course, you will have a clear and practical plan to integrate STEAM into your teaching and school development strategy. You will strengthen your ability to design interdisciplinary learning that connects science, technology, engineering, arts, and mathematics with real-life challenges. You will also gain confidence in applying innovative teaching methods inspired by Finnish education. The course supports your professional development and Erasmus staff mobility goals, helping you lead meaningful change in your school community.
You will be able to:
- Design interdisciplinary STEAM lessons aligned with your curriculum and school objectives.
- Apply student-centered and inquiry-based teaching methods that promote creativity and critical thinking.
- Use practical tools such as coding, programming, and 3D design to enrich your teacher courses and classroom practice.
- Integrate well-being, inclusion, and collaboration into STEAM learning environments.
- Develop a concrete action plan to implement STEAM strategies in your school after the course.
This course is ideal for Erasmus coordinators, teachers, school leaders, and education professionals eager to elevate their practice by learning from Finland’s education model. It is also suitable for professionals working in adult and vocational education.
An advisory teacher for ICT education, she has experience as a class teacher and early education and care teacher with expertise in ICT and STEAM education at primary and secondary levels. Her work involves training and consulting on ICT in alignment with the Finnish core curricula and local strategies for ICT and STEAM education. She has also contributed to development projects funded by the Finnish National Agency for Education, focusing on innovative learning environments.